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Old Nov 21, 2007, 05:27 PM // 17:27   #1
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Default Why are MM heroes the first to die?

Title is pretty self-explanatory. Every time I take a MM hero with me, it's the first to die. And I only have one with the superior death magic -75 health rune. The rest are all regular with Ghial's Staff. It's like they don't get healed when they're sacrificing health. Anyone else have this problem?

Last edited by Tender Wolf; Dec 24, 2007 at 05:33 AM // 05:33..
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Old Nov 21, 2007, 05:32 PM // 17:32   #2
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AI always goes for the ones with the lowest health, but personally Necromancers are one of the most weak profession when it comes to defense.
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Old Nov 21, 2007, 05:37 PM // 17:37   #3
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taste of death, problem solved
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Old Nov 21, 2007, 05:53 PM // 17:53   #4
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What is your MMs Build?
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Old Nov 21, 2007, 05:53 PM // 17:53   #5
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Throw in Dark Bond too for some more protection. Doesn't require much in Blood Magic points to fit the heroes.
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Old Nov 21, 2007, 05:54 PM // 17:54   #6
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Yep Dark Bood on hero MM ftw
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Old Nov 21, 2007, 05:55 PM // 17:55   #7
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Quote:
Originally Posted by Alexandra-Sweet
AI always goes for the ones with the lowest health, but personally Necromancers are one of the most weak profession when it comes to defense.
That would depend. If your necro gets attacked by melee, IP and enfeeble (any version) will go a long way.

Quote:
itle is pretty self-explanatory. Every time I take a MM hero with me, it's the first to die. And I only have one with the superior death magic -75 health rune. The rest are all regular with Ghial's Staff. It's like they don't get healed when they're sacrificing health. Anyone else have this problem?
How much health do you have? I find that running heros at 500 to 600 health does miracles for their survivability. Due to sup rune, the MM I have is lowest with 505 health.

And to counter the "they sac more this way" argument - this is for heroes, which profit a lot from high health.
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Old Nov 21, 2007, 05:59 PM // 17:59   #8
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Because they get trigger happy with [skill]Blood Of The Master[/skill]
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Old Nov 21, 2007, 06:06 PM // 18:06   #9
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My MM heroes do not normally get killed.
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Old Nov 21, 2007, 06:08 PM // 18:08   #10
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Actually my jagged is usually the last to die of my 3 necros. Typically it is my spiteful that gets offed 1st because he has to actually actively target the enemies
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Old Nov 21, 2007, 06:08 PM // 18:08   #11
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Quote:
Originally Posted by Tender Wolf
.. with the superior death magic -75 health rune.
You really shouldn't have a superior death on a hero. Hero's don't manage their health as well as humans, they're not as good at staying out of trouble. I would recommend a Major Death Magic, minor soul reaping, 2 attunements, and a Major vigor for runes. With 4 survivors and 1 bloodstain insignias. That way you sacrifice some functionality for maximum health - my MM heroes work fine with that setup. Also, equip it with Blood of the Master and Heal Area - they do a good job of healing the minions and don't use heal area when enemies are nearby.

Btw, for skills, I give them 4 minion skills, BotM, Heal Area, Vile Miasma and rebirth (sometimes Deathly Swarm replaces a minion spell). Attributes are all in DM, SR, and HP.

Last edited by Quaker; Nov 21, 2007 at 06:11 PM // 18:11..
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Old Nov 21, 2007, 06:10 PM // 18:10   #12
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Quote:
Originally Posted by Tiny Killer
My MM heroes do not normally get killed.
Same. I use minor runes on all heroes tho. Makes them less of a squishy
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Old Nov 21, 2007, 06:10 PM // 18:10   #13
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[skill]Aura of the Lich[/skill] + [skill]Signet of Lost Souls[/skill] = happy MM hero.
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Old Nov 21, 2007, 06:11 PM // 18:11   #14
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My necro heroes tend to get targeted by enemy AI in general. My MM doesn't use BotM much, so I know he's not killing himself with that. My heroes also have more health than me since I haven't used runes on most of them (except vigs, vitea and/or attune). My Livia (blood) and Olias (mm) seem to be the favorites when it comes to punching bags for the enemy AI. Go figure. Prot monks are their friends. =)
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Old Nov 21, 2007, 06:11 PM // 18:11   #15
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my MM heros have sup death and take death nova dark bond and taste of death, he never dies.
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Old Nov 21, 2007, 06:41 PM // 18:41   #16
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Quote:
Originally Posted by Quaker
You really shouldn't have a superior death on a hero. Hero's don't manage their health as well as humans, they're not as good at staying out of trouble. I would recommend a Major Death Magic, minor soul reaping, 2 attunements, and a Major vigor for runes. With 4 survivors and 1 bloodstain insignias. That way you sacrifice some functionality for maximum health - my MM heroes work fine with that setup. Also, equip it with Blood of the Master and Heal Area - they do a good job of healing the minions and don't use heal area when enemies are nearby.

Btw, for skills, I give them 4 minion skills, BotM, Heal Area, Vile Miasma and rebirth (sometimes Deathly Swarm replaces a minion spell). Attributes are all in DM, SR, and HP.
I have never ran a MM with anything less that 16 DM

And why give them 4 minion skills? 2 is more than enough

Rebirth is really really really bad on a hero

But well, maybe it works for you... Just stating what I feel
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Old Nov 21, 2007, 06:57 PM // 18:57   #17
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Quote:
Originally Posted by Tender Wolf
And I only have one with the superior death magic -75 health rune.
Quote:
Originally Posted by Tender Wolf
It's like they don't get healed when they're sacrificing health.
/thread

Signet of Lost Souls+Prot Spirit=hero invincibility.
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Old Nov 21, 2007, 07:09 PM // 19:09   #18
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jagged bones + animate minions ftw. Bring death nova and taste of death and a sols. Your mm should be set
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Old Nov 21, 2007, 07:20 PM // 19:20   #19
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I, too, have noticed that when a friend of ours takes his MM Olias out, Olias is about as useless as tits on a boar with the DP he rapidly accumulates (he goes down fast and stays down a lot). For some reason, he seems to have the AI of a touch necro no matter what the skillbar. Or at least that's how it seems.
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Old Nov 21, 2007, 07:34 PM // 19:34   #20
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all my MM heroes have 16 DM and they are usually the ones who die last.

Skills are: BoTM, Death Nova, Explosion (forgot spelling), 4 mm skills, Res chant.

In my experience, as soon as my MMs sac health, other monk heroes heal them immediately. No need to worry about MM
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